2.8 KiB
2.8 KiB
1. Setup Development Environment:
a-1. Oculus Development Hub (ODH):
- Download and install the Oculus Development Hub (ODH).
- Connect your Meta Quest 2 to your PC using a USB-C cable.
- Use ODH to enable Developer Mode on your Quest 2.
a-2.
- Download and install the Meta Quest Developer Hub (MQDH)
- Connect your Meta Quest 2 to your PC using a USB-C cable.
- Use MQDH to enable Developer Mode on your Quest 2.
b. Unity Setup:
- Install Unity Hub and then install Unity (preferably version 2019.4 or newer).
- Create a new Unity project.
- Go to
Asset Store
and download theOculus Integration
package. - Import the package into your project.
c. Android SDK & NDK:
- Install Android Studio.
- Open Android Studio, go to
SDK Manager
, and ensure you have the required SDK and NDK versions installed.
2. USB OTG Camera Integration:
a. Android Manifest Permissions:
Add the necessary permissions to the AndroidManifest.xml:
<uses-permission android:name="android.permission.USB_HOST" />
<uses-feature android:name="android.hardware.usb.host" android:required="true" />
b. Accessing USB Camera:
You can use the UVCCamera library. Here's a basic way to integrate it:
- Clone the UVCCamera repository.
- Import the library into your Unity project.
- Create a bridge class in Unity to interface with the library.
3. Display Camera Feed in VR:
a. Create a 3D Plane in Unity:
- In the Unity hierarchy, right-click and create a 3D Plane.
- This will be used to display the camera feed.
b. Display Camera Feed:
public RawImage displayImage; // Drag your RawImage component here in the inspector
void UpdateCameraFeed(Texture cameraTexture)
{
displayImage.texture = cameraTexture;
}
4. User Interface & Controls:
a. Basic UI:
- Use Unity's UI system to create buttons for connecting/disconnecting the camera.
- Use Oculus Integration's
OVRInputModule
to make the UI interactive in VR.
b. VR Controls:
- Use the
OVRInput
class from Oculus Integration to detect button presses and controller movements.
5. Testing:
- Build and run your Unity project for the Android platform.
- Wear your Quest 2 and test the app's functionality.
6. Deployment:
- Follow Oculus' submission guidelines to submit your app to the Oculus Store.
7. Considerations:
- Regularly test with different USB OTG cameras to ensure broad compatibility.
- Monitor battery usage and optimize as necessary.