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+### 1. Setup Development Environment:
+
+#### a-1. Oculus Development Hub (ODH):
+- Download and install the [Oculus Development Hub (ODH)](https://developer.oculus.com/documentation/unity/unity-odh/).
+- Connect your Meta Quest 2 to your PC using a USB-C cable.
+- Use ODH to enable Developer Mode on your Quest 2.
+
+### a-2.
+- Download and install the [Meta Quest Developer Hub (MQDH)](https://developer.oculus.com/downloads/package/oculus-developer-hub-win/)
+- Connect your Meta Quest 2 to your PC using a USB-C cable.
+- Use MQDH to enable Developer Mode on your Quest 2.
+
+#### b. Unity Setup:
+- Install [Unity Hub](https://unity3d.com/get-unity/download)
+and then install Unity (preferably version 2019.4 or newer).
+- Create a new Unity project.
+- Go to `Asset Store` and download the `Oculus Integration` package.
+- Import the package into your project.
+
+#### c. Android SDK & NDK:
+- Install [Android Studio](https://developer.android.com/studio).
+- Open Android Studio, go to `SDK Manager`,
+and ensure you have the required SDK and NDK versions installed.
+
+### 2. USB OTG Camera Integration:
+
+#### a. Android Manifest Permissions:
+Add the necessary permissions to the AndroidManifest.xml:
+```xml
+
+
+```
+
+#### b. Accessing USB Camera:
+You can use the [UVCCamera](https://github.com/saki4510t/UVCCamera) library.
+Here's a basic way to integrate it:
+
+1. Clone the UVCCamera repository.
+2. Import the library into your Unity project.
+3. Create a bridge class in Unity to interface with the library.
+
+### 3. Display Camera Feed in VR:
+
+#### a. Create a 3D Plane in Unity:
+- In the Unity hierarchy, right-click and create a 3D Plane.
+- This will be used to display the camera feed.
+
+#### b. Display Camera Feed:
+```csharp
+public RawImage displayImage; // Drag your RawImage component here in the inspector
+
+void UpdateCameraFeed(Texture cameraTexture)
+{
+ displayImage.texture = cameraTexture;
+}
+```
+
+### 4. User Interface & Controls:
+
+#### a. Basic UI:
+- Use Unity's UI system to create buttons for connecting/disconnecting the camera.
+- Use Oculus Integration's `OVRInputModule` to make the UI interactive in VR.
+
+#### b. VR Controls:
+- Use the `OVRInput` class from Oculus Integration to detect button presses and controller movements.
+
+### 5. Testing:
+
+- Build and run your Unity project for the Android platform.
+- Wear your Quest 2 and test the app's functionality.
+
+### 6. Deployment:
+
+- Follow Oculus' [submission guidelines](https://developer.oculus.com/distribute/latest/concepts/publish-submission-guidelines/) to submit your app to the Oculus Store.
+
+### 7. Considerations:
+
+- Regularly test with different USB OTG cameras to ensure broad compatibility.
+- Monitor battery usage and optimize as necessary.